env3d.advanced
Class EnvWater
java.lang.Object
env3d.GameObjectAdapter
env3d.advanced.EnvAbstractNode
env3d.advanced.EnvWater
public class EnvWater
- extends EnvAbstractNode
Field Summary |
protected com.jme3.water.SimpleWaterProcessor |
waterProcessor
|
Fields inherited from class env3d.GameObjectAdapter |
assetManager, currentAction, currentModel, currentTexture, internalObject, jme_node, lighting, locator, mat, mat_lit, objectCache, q, qX, qY, qZ |
Methods inherited from class env3d.advanced.EnvAbstractNode |
attach, getRotateX, getRotateY, getRotateZ, getScale, getX, getY, getZ, remove, setRotateX, setRotateY, setRotateZ, setScale, update |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
waterProcessor
protected com.jme3.water.SimpleWaterProcessor waterProcessor
EnvWater
public EnvWater()
setWaterDepth
public void setWaterDepth(double d)
setWaveStrength
public void setWaveStrength(double s)
setWaveSpeed
public void setWaveSpeed(double s)
setWaveSize
public void setWaveSize(double s)
getWaterProcessor
public com.jme3.water.SimpleWaterProcessor getWaterProcessor()
updateRotation
public void updateRotation()
- Overrides:
updateRotation
in class EnvAbstractNode
setX
public void setX(double x)
- Overrides:
setX
in class EnvAbstractNode
- Parameters:
x
- the x to set
setY
public void setY(double y)
- Overrides:
setY
in class EnvAbstractNode
- Parameters:
y
- the y to set
setZ
public void setZ(double z)
- Overrides:
setZ
in class EnvAbstractNode
- Parameters:
z
- the z to set