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java.lang.Objectenv3d.GameObjectAdapter
env3d.advanced.EnvAbstractNode
env3d.advanced.EnvNode
env3d.jythonrunner.GameObject
public class GameObject
Base class for all objects in our game.
Field Summary |
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Fields inherited from class env3d.advanced.EnvAbstractNode |
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rotateX, rotateY, rotateZ, scale |
Fields inherited from class env3d.GameObjectAdapter |
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assetManager, currentAction, currentModel, currentTexture, internalObject, jme_node, lighting, locator, mat, mat_lit, objectCache, q, qX, qY, qZ |
Constructor Summary | |
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GameObject(java.lang.String name)
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Method Summary | |
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void |
followCam(double followDist,
double offX,
double offY,
double offZ)
Put the camera behind this object, provide the x, y and z offset relative to the object |
java.lang.String |
getClassName()
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Env |
getEnv()
Returns the environment object |
void |
move()
The move method reads the jython script and execute it. |
void |
moveForward(double speed)
Moves forward at a certain speed, negative speed to move backwards |
void |
moveRight(double speed)
Moves to the right at a certain speed, negative to move left |
void |
setClassName(java.lang.String className)
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void |
setEnv(Env env)
Sets the env, used by the game class |
void |
simpleFPSControl(double speed)
Standard FPS control scheme - camera follow this object. |
void |
turnToFace(GameObject gameObj)
Turn this object to face another game object |
Methods inherited from class env3d.advanced.EnvNode |
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distance, distance, getModel, getTexture, isTransparent, setModel, setTexture, setTransparent, useLightingMaterial |
Methods inherited from class env3d.advanced.EnvAbstractNode |
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attach, getRotateX, getRotateY, getRotateZ, getScale, getX, getY, getZ, remove, setRotateX, setRotateY, setRotateZ, setScale, setX, setY, setZ, update, updateRotation |
Methods inherited from class env3d.GameObjectAdapter |
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drawSquare, drawSquare, getFieldFromObject, getJme_node, registerLocator |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GameObject(java.lang.String name)
Method Detail |
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public void move()
public void setEnv(Env env)
env
- public Env getEnv()
public void turnToFace(GameObject gameObj)
gameObj
- to object to facepublic void moveForward(double speed)
speed
- public void moveRight(double speed)
speed
- public void followCam(double followDist, double offX, double offY, double offZ)
public void simpleFPSControl(double speed)
public java.lang.String getClassName()
public void setClassName(java.lang.String className)
className
- the className to set
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