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java.lang.Objectenv3d.GameObjectAdapter
env3d.advanced.EnvAbstractNode
env3d.advanced.EnvParticle
public class EnvParticle
Field Summary | |
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protected com.jme3.effect.ParticleEmitter |
pMesh
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Fields inherited from class env3d.advanced.EnvAbstractNode |
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rotateX, rotateY, rotateZ, scale |
Fields inherited from class env3d.GameObjectAdapter |
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assetManager, currentAction, currentModel, currentTexture, internalObject, jme_node, lighting, locator, mat, mat_lit, objectCache, q, qX, qY, qZ |
Constructor Summary | |
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EnvParticle(int numParticles)
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Method Summary | |
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com.jme3.effect.ParticleEmitter |
getJmeParticleSystem()
Returns the internal java monkey particle system. |
void |
setTexture(java.lang.String textureFile)
Sets the texture for this particle system. |
Methods inherited from class env3d.advanced.EnvAbstractNode |
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attach, getRotateX, getRotateY, getRotateZ, getScale, getX, getY, getZ, remove, setRotateX, setRotateY, setRotateZ, setScale, setX, setY, setZ, update, updateRotation |
Methods inherited from class env3d.GameObjectAdapter |
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drawSquare, drawSquare, getFieldFromObject, getJme_node, registerLocator, useLightingMaterial |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected com.jme3.effect.ParticleEmitter pMesh
Constructor Detail |
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public EnvParticle(int numParticles)
Method Detail |
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public void setTexture(java.lang.String textureFile)
textureFile
- public com.jme3.effect.ParticleEmitter getJmeParticleSystem()
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