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java.lang.Objectenv3d.GameObjectAdapter
env3d.advanced.EnvAbstractNode
env3d.advanced.EnvParticle
test.physics.Explosion
public class Explosion
Field Summary |
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Fields inherited from class env3d.advanced.EnvParticle |
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pMesh |
Fields inherited from class env3d.advanced.EnvAbstractNode |
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rotateX, rotateY, rotateZ, scale |
Fields inherited from class env3d.GameObjectAdapter |
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assetManager, currentAction, currentModel, currentTexture, internalObject, jme_node, lighting, locator, mat, mat_lit, objectCache, q, qX, qY, qZ |
Constructor Summary | |
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Explosion(double x,
double y,
double z)
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Method Summary | |
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boolean |
isDead()
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void |
setDead(boolean dead)
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void |
update()
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Methods inherited from class env3d.advanced.EnvParticle |
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getJmeParticleSystem, setTexture |
Methods inherited from class env3d.advanced.EnvAbstractNode |
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attach, getRotateX, getRotateY, getRotateZ, getScale, getX, getY, getZ, remove, setRotateX, setRotateY, setRotateZ, setScale, setX, setY, setZ, updateRotation |
Methods inherited from class env3d.GameObjectAdapter |
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drawSquare, drawSquare, getFieldFromObject, getJme_node, registerLocator, useLightingMaterial |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Explosion(double x, double y, double z)
Method Detail |
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public void update()
update
in class EnvAbstractNode
public boolean isDead()
public void setDead(boolean dead)
dead
- the dead to set
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