test.physics
Class Explosion

java.lang.Object
  extended by env3d.GameObjectAdapter
      extended by env3d.advanced.EnvAbstractNode
          extended by env3d.advanced.EnvParticle
              extended by test.physics.Explosion

public class Explosion
extends EnvParticle


Field Summary
 
Fields inherited from class env3d.advanced.EnvParticle
pMesh
 
Fields inherited from class env3d.advanced.EnvAbstractNode
rotateX, rotateY, rotateZ, scale
 
Fields inherited from class env3d.GameObjectAdapter
assetManager, currentAction, currentModel, currentTexture, internalObject, jme_node, lighting, locator, mat, mat_lit, objectCache, q, qX, qY, qZ
 
Constructor Summary
Explosion(double x, double y, double z)
           
 
Method Summary
 boolean isDead()
           
 void setDead(boolean dead)
           
 void update()
           
 
Methods inherited from class env3d.advanced.EnvParticle
getJmeParticleSystem, setTexture
 
Methods inherited from class env3d.advanced.EnvAbstractNode
attach, getRotateX, getRotateY, getRotateZ, getScale, getX, getY, getZ, remove, setRotateX, setRotateY, setRotateZ, setScale, setX, setY, setZ, updateRotation
 
Methods inherited from class env3d.GameObjectAdapter
drawSquare, drawSquare, getFieldFromObject, getJme_node, registerLocator, useLightingMaterial
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Explosion

public Explosion(double x,
                 double y,
                 double z)
Method Detail

update

public void update()
Overrides:
update in class EnvAbstractNode

isDead

public boolean isDead()
Returns:
the dead

setDead

public void setDead(boolean dead)
Parameters:
dead - the dead to set