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java.lang.Objectenv3d.GameObjectAdapter
env3d.advanced.EnvAbstractNode
env3d.advanced.EnvNode
env3d.advanced.EnvPhysicsNode
test.physics.Church
public class Church
Field Summary |
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Fields inherited from class env3d.advanced.EnvPhysicsNode |
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physicsControl |
Fields inherited from class env3d.advanced.EnvAbstractNode |
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rotateX, rotateY, rotateZ, scale |
Fields inherited from class env3d.GameObjectAdapter |
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assetManager, currentAction, currentModel, currentTexture, internalObject, jme_node, lighting, locator, mat, mat_lit, objectCache, q, qX, qY, qZ |
Constructor Summary | |
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Church(EnvTerrain terrain)
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Method Summary | |
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void |
reset()
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Methods inherited from class env3d.advanced.EnvPhysicsNode |
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getControl, getLocation, getRotateX, getRotateY, getRotateZ, setCollisionShape, setFriction, setGravity, setLinearVelocity, setLocation, setMass, setModel, setRestitution, setScale, setScale, setX, setY, setZ |
Methods inherited from class env3d.advanced.EnvNode |
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distance, distance, getModel, getTexture, isTransparent, setTexture, setTransparent, useLightingMaterial |
Methods inherited from class env3d.advanced.EnvAbstractNode |
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attach, getScale, getX, getY, getZ, remove, setRotateX, setRotateY, setRotateZ, update, updateRotation |
Methods inherited from class env3d.GameObjectAdapter |
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drawSquare, drawSquare, getFieldFromObject, getJme_node, registerLocator |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Church(EnvTerrain terrain)
Method Detail |
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public void reset()
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