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Class Summary | |
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Env | |
EnvApplet | |
EnvBasic | Env stands for environment and is the entry point to interface with the opengl engine class. |
EnvCamera | |
EnvDisplay | |
EnvObject | |
EnvPickResult | Encapsulate the result from a mouse pick. |
EnvRay | |
EnvVector | A simple structure to hold x, y, and z component of a vector |
GameObjectAdapter | Write a description of class GameObjectAdapter here. |
RoomAdapter | |
SimpleRoom |
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